The Inspiration Behind Snorble
Snorble is the brainchild of serial entrepreneur Mike Rizkalla. Having gone through the motions of trying to establish a consistent and healthy bedtime routine for his own kids, Max & Emily, Mike realized there had to be something out there that could help with this. After Googling “How to get a toddler to sleep” and receiving 198 million results, Mike discovered there were several sleep aids and trainers on the market. To his dismay, however, none of them seemed to have the holistic approach to bedtime that he was looking for. Convinced that his own son was, in Mike’s words, “an incredibly adorable descendant of Dracula'' and realizing that necessity truly was the mother of invention, Mike went ahead and invented Snorble.
The Engineering Behind Snorble
Building the most advanced sleep trainer and magical bedtime experience turned out to be quite the experience. It began with prototyping what Snorble should even look like and started with over 125 concepts! That was only the beginning though. We soon realized that in order to build all of the features into Snorble, we were going to have to not only decide what our little buddy was going to look like, but how we were going to get him to speak, animate, monitor and provide both soothing lights and magical ceiling projections. Oh yeah—did we mention the mobile app development too, so parents could customize the bedtime routine and receive state-of-the-art reports on their child’s behaviors and habits? Nothing like this had ever been done before.
In order to pull this off, Mike knew he had to assemble a world-class team, and that’s exactly what he did. PhDs in artificial intelligence, child psychologists, animators, programmers who understood gamification, experts in product development, experienced business advisors and even a former Walt Disney Imagineer!
We soon started exploring how everything would interact-form, function, and build. We looked at how colors and sounds affect mood. We looked at the latest LED, audio and projection technologies. We researched what a toddler’s daily routine typically entails. We just got as knee-deep into Snorble as we possibly could. Perhaps most importantly though, we spoke to parents about what their pain points were in developing a nighttime routine—and how Snorble could address those.
After nearly a year of intense and thoughtful research and development, we finally were able to bring Snorble to life. We think it’s more than a sleep trainer…we look at it as more of a partner for you and a companion for your child, and we’re not done yet. You see, creativity is what drives our company and with that in mind, the Snorble ecosystem will always keep evolving. We have lots of exciting plans to explore down the road, from clothing lines, to smart toothbrushes, and even perhaps a children’s morning program starring our loveable Snorbles. Whatever we do though, understand that the one thing that continues to drive our development is you! We’ll always ask ourselves “how can we best serve parents and kids in a responsible, safe, and innovative way?” Hopefully we’ll keep surprising you with the right answers that keep coming to us from the magical world of Lullaboo…
The Team Behind Snorble
"We've formed an amazing team with experts from across industries"
-Mike Rizkalla, CEO and Co-Founder
Mike Rizkalla, Co-Founder and CEO
An Award-Winning Creative Leader in the Technology / Robotics industry with experience in organizations ranging from startup to $75M global businesses, with proven performance managing revenue goals up to $10M, operational budgets of up to $16M, and capital expense budgets of up to $2.5M. A capable mentor with a track record of attracting, recruiting, and advising teams.
Doug Hughes, Co-Founder
After two decades of building innovative technologies for education, he became the CEO of NRCCUA in 2020.
Previously, Doug served as CEO of Surgarai, Inc., a medical technology startup, and as chief product officer at Knewton, recently acquired by Wiley. Prior to that, Doug spent 17 years at McGraw-Hill Education, in various senior leadership roles including chief sales officer, director of digital partnerships, and executive brand manager.
Thomas Chan, Tech Lead
Since joining R/GA in 2007, Thomas has led the implementation of the award-winning Nike Human Race 2008 and Nike Ballers Network applications. He launched Chanel’s e-commerce platform in 24 countries, and built Bridgestone’s first global cloud implementation, Bridgestone Hub, for managing activations for the Olympics. His most recent work includes Samsung Within, which is a global campaign built in WebGL and spanning 9 chapters, 80 countries, and 24 languages.
Brian Collins, Executive Creative Director
Brian began his fascinating and unique career as a Walt Disney Imagineer, where he helped “create the magic” for Disney’s Florida theme parks before going on to produce work for a who’s-who list of corporations and small entrepreneurial ventures. Later in his career, he developed a deep understanding of new and emerging technologies, and, most importantly, how they apply to business, the military and in learning environments.
Steve Hecker, Engineering and Manufacturing Lead
Steve Hecker has been creating innovative consumer products for over 25 years, and brings strong experience to bear for design, development, manufacturing, and startup company operations. Hecker’s more recent experience has focused on early-stage consumer tech startups, and has been instrumental in successful market introductions for products such as the IoT-enabled infant sleep crib, the SNOO from Happiest Baby.
Ryan Patey, Social Media Manager
Whether it's creating his own or curating and promoting the work of others, Ryan Patey has dealt professionally with content for nearly two decades. From working with international corporations such as Discovery Networks and Pearson Education to helping non-profits, small businesses, and even a government develop their online presence, Ryan's writing has helped establish brands, entertain audiences, and encourage change around the world.
Dina Rizkalla, Operations and Program Management
Dina is a world-class operations leader and program manager. She has led teams and international initiatives at Hasbro, Scholastic and R/GA. Her book of work includes, but is not limited to, the Transformers, My Little Pony, Nerf, Nike, and Samsung.
Monica Warren, Chief Educator - Early Childhood Expert
Monica Warren has been an educator for more than 27 years, beginning her career as a Georgia Pre-K teacher in Leesburg, GA. In May of 2019, Monica became the principal of the Crisp County Primary School where she is currently leading a staff of155 educators and over 1,100 children from Kindergarten through Third Grade.
Patrick Wesonga, Head of Experience
Patrick Wesonga is an accomplished tech professional with almost 15 years of experience delivering experiences across a variety of industries. He combines entrepreneurial hustle, startup grit, and *just* the right amount of corporate sophistication to build remarkable mobile, web, and custom hardware products (often taking them from “zero to 1”).